Tuesday, June 30, 2009
Monday, June 29, 2009
'junior a greyhound dawg' painting by artist mary hillier
I should buy this. Looks like Seymore after he's been scolded. Which is most of the time!!
Friday, June 26, 2009
#Animation - Sesame Street - 'A loaf of bread....'
One of the many animated clips from the original Sesame Street that inspired me to become an animator!
Thursday, June 25, 2009
Wednesday, June 24, 2009
Tuesday, June 23, 2009
I made you a robot.
Kristen Miller
kristen@freshlyground.net
http://www.freshlygroundproductions.com
Saturday, June 20, 2009
Thursday, June 18, 2009
Wednesday, June 17, 2009
Friday, June 12, 2009
If 'Al' Had a Girlfriend - #ANIMATION
http://www.oktapodi.com/film.html
Click link to watch animation in HD.
Octopi are traditionally thrown onto the ice during the Stanley Cup Playoffs to represent the 8 original teams the competed for the first Cop (the Detroit Red Wings are one of the original 8 teams). This short, funny, 3D animated piece illustrates the process of getting the 'squid' into the arena, from the octopus' point of view.
If 'Al' Had a Girlfriend - 'Oktapodi' #ANIMATION
http://www.oktapodi.com/film.html
In the Stanley Cup Playoffs, people will throw octopus on the ice to represent the original 8 teams that were the first to play for the cup (the Detroit Red Wings was one of them!) This short animation provides some back story on what it takes to get those octopi to the arena - from the octopus' point of view.
Wednesday, June 10, 2009
#twitdrawing - French Toast
Using the Brush Tool In Flash
Getting the most out of your Brush Tools | |||
One of the things that frustrates me a bit with Flash is how the brush tools react when you zoom in and out. Unlike Photoshop, the brushes in Flash don't adjust to the zoom. For example, let's say you're zoomed into your drawing at 300% and draw a line with the #3 sized pen tool. If you zoom back out to 100% and draw a line with the same size brush, the line will be thicker than the one you just drew. | |||
This is particularly frustrating is you create symbols outside of your stage area, and then use them as instances, only to realize your line thickness doesn't match! Here's an example of this problem in a screen grab from my most recent animation. The lines on the penguin are much thinner than the lines used for the other elements in his environment, pulling him out of the scene visually. In some animation, this may be something the artist would want to happen as part of their project, but for this piece, a fun poke at the Pittsburgh Penguins hockey team, it is counter productive to the scene. The trick is to draw the outlines of your symbols right onto the stage to make sure the line thickness is the same as the rest of your animation, and then create symbols from the outlines. Here's how: | |||
Step 01 Make sure you're in your main scene and create a new layer for your outline. It helps to lock all the other layers, so you don't accidentally grab anything on them when it's time to make your symbol.
| |||
Step 02 Choose the brush tool size that matches the thickness of any other lines you've drawn in your animation. If you're just beginning, choose a brush size and make a note of it when you go to create your other symbols. | |||
Step 03 Draw the outline of your character or object on the stage. If you zoom in to get detail, don't forget to resize your brush so the line thickness remains consistent. Zooming in - use a larger brush size, zooming out - use a smaller brush. | |||
Step 04 When you've got your outline complete, click on the keyframe in your timeline to make sure you've got the whole thing. You can select the drawing itself if it's one solid piece, but clicking the keyframe makes sure you've got every little bit. Notice how your drawing has a pattern on it to show that it's been selected. Make sure all elements of your new drawing have this pattern on them, or they'll be left out when you make your symbol. | |||
Step 05 CNTL + click or right click on the drawing to get the pop-up menu. Select 'Convert to Symbol', and then give it a unique name to add it to the library. If you're doing any coding with this Flash document, you may want to click 'Export for ActionScript' if you'll be dynamically adding this symbol to the stage. But for you animators, just give the drawing a name and make it a 'Graphic' | |||
Step 06 You'll see your drawing now has a blue box around it, with the dot representing the object axis point (you can set this to be in 9 different places in your graphic, and that will be the default rotation point for the symbol. We'll talk more about setting the 'center point' in a later blog). It's also now in your library. | |||
If you double-click on this new symbol, Flash will open the symbol into the editing view, with the stage ghosted in the background. What's really nice about this feature is you can see exactly how your new symbol will look on stage, so you can match the colors, layout, line width - everything that has to do with that object to the existing layout. | |||
Maintaining line consistency is a little bit of a chore, but with this 'work around' you'll be able to keep all your lines looking like they belong in the same place. Happy animating! | |||
06/10/09 |
Using the Brush Tool In Flash
Flash Brush Tools
Getting the most out of your Brush Tools | |||
One of the things that frustrates me a bit with Flash is how the brush tools react when you zoom in and out. Unlike Photoshop, the brushes in Flash don't adjust to the zoom. For example, let's say you're zoomed into your drawing at 300% and draw a line with the #3 sized pen tool. If you zoom back out to 100% and draw a line with the same size brush, the line will be thicker than the one you just drew. | |||
This is particularly frustrating is you create symbols outside of your stage area, and then use them as instances, only to realize your line thickness doesn't match! Here's an example of this problem in a screen grab from my most recent animation. The lines on the penguin are much thinner than the lines used for the other elements in his environment, pulling him out of the scene visually. In some animation, this may be something the artist would want to happen as part of their project, but for this piece, a fun poke at the Pittsburgh Penguins hockey team, it is counter productive to the scene. The trick is to draw the outlines of your symbols right onto the stage to make sure the line thickness is the same as the rest of your animation, and then create symbols from the outlines. Here's how: | |||
Step 01 Make sure you're in your main scene and create a new layer for your outline. It helps to lock all the other layers, so you don't accidentally grab anything on them when it's time to make your symbol.
| |||
Step 02 Choose the brush tool size that matches the thickness of any other lines you've drawn in your animation. If you're just beginning, choose a brush size and make a note of it when you go to create your other symbols. | |||
Step 03 Draw the outline of your character or object on the stage. If you zoom in to get detail, don't forget to resize your brush so the line thickness remains consistent. Zooming in - use a larger brush size, zooming out - use a smaller brush. | |||
Step 04 When you've got your outline complete, click on the keyframe in your timeline to make sure you've got the whole thing. You can select the drawing itself if it's one solid piece, but clicking the keyframe makes sure you've got every little bit. Notice how your drawing has a pattern on it to show that it's been selected. Make sure all elements of your new drawing have this pattern on them, or they'll be left out when you make your symbol. | |||
Step 05 CNTL + click or right click on the drawing to get the pop-up menu. Select 'Convert to Symbol', and then give it a unique name to add it to the library. If you're doing any coding with this Flash document, you may want to click 'Export for ActionScript' if you'll be dynamically adding this symbol to the stage. But for you animators, just give the drawing a name and make it a 'Graphic' | |||
Step 06 You'll see your drawing now has a blue box around it, with the dot representing the object axis point (you can set this to be in 9 different places in your graphic, and that will be the default rotation point for the symbol. We'll talk more about setting the 'center point' in a later blog). It's also now in your library. | |||
If you double-click on this new symbol, Flash will open the symbol into the editing view, with the stage ghosted in the background. What's really nice about this feature is you can see exactly how your new symbol will look on stage, so you can match the colors, layout, line width - everything that has to do with that object to the existing layout. | |||
Maintaining line consistency is a little bit of a chore, but with this 'work around' you'll be able to keep all your lines looking like they belong in the same place. Happy animating! | |||
06/10/09 |
Getting the most out of your Brush Tools
Flash Brush Tools
Getting the most out of your Brush Tools | |||
One of the things that frustrates me a bit with Flash is how the brush tools react when you zoom in and out. Unlike Photoshop, the brushes in Flash don't adjust to the zoom. For example, let's say you're zoomed into your drawing at 300% and draw a line with the #3 sized pen tool. If you zoom back out to 100% and draw a line with the same size brush, the line will be thicker than the one you just drew. | |||
This is particularly frustrating is you create symbols outside of your stage area, and then use them as instances, only to realize your line thickness doesn't match! Here's an example of this problem in a screen grab from my most recent animation. The lines on the penguin are much thinner than the lines used for the other elements in his environment, pulling him out of the scene visually. In some animation, this may be something the artist would want to happen as part of their project, but for this piece, a fun poke at the Pittsburgh Penguins hockey team, it is counter productive to the scene. The trick is to draw the outlines of your symbols right onto the stage to make sure the line thickness is the same as the rest of your animation, and then create symbols from the outlines. Here's how: | |||
Step 01 Make sure you're in your main scene and create a new layer for your outline. It helps to lock all the other layers, so you don't accidentally grab anything on them when it's time to make your symbol.
| |||
Step 02 Choose the brush tool size that matches the thickness of any other lines you've drawn in your animation. If you're just beginning, choose a brush size and make a note of it when you go to create your other symbols. | |||
Step 03 Draw the outline of your character or object on the stage. If you zoom in to get detail, don't forget to resize your brush so the line thickness remains consistent. Zooming in - use a larger brush size, zooming out - use a smaller brush. | |||
Step 04 When you've got your outline complete, click on the keyframe in your timeline to make sure you've got the whole thing. You can select the drawing itself if it's one solid piece, but clicking the keyframe makes sure you've got every little bit. Notice how your drawing has a pattern on it to show that it's been selected. Make sure all elements of your new drawing have this pattern on them, or they'll be left out when you make your symbol. | |||
Step 05 CNTL + click or right click on the drawing to get the pop-up menu. Select 'Convert to Symbol', and then give it a unique name to add it to the library. If you're doing any coding with this Flash document, you may want to click 'Export for ActionScript' if you'll be dynamically adding this symbol to the stage. But for you animators, just give the drawing a name and make it a 'Graphic' | |||
Step 06 You'll see your drawing now has a blue box around it, with the dot representing the object axis point (you can set this to be in 9 different places in your graphic, and that will be the default rotation point for the symbol. We'll talk more about setting the 'center point' in a later blog). It's also now in your library. | |||
If you double-click on this new symbol, Flash will open the symbol into the editing view, with the stage ghosted in the background. What's really nice about this feature is you can see exactly how your new symbol will look on stage, so you can match the colors, layout, line width - everything that has to do with that object to the existing layout. | |||
Maintaining line consistency is a little bit of a chore, but with this 'work around' you'll be able to keep all your lines looking like they belong in the same place. Happy animating! | |||
#ANIMATION - South Park Mac vs. PC
This really made me LOL.
See more sweet animations about mac and pc at:
http://www.youtube.com/user/huber7
ANIMATION - 'Deadline'
This would be a great ad concept for a computer software or hardware company. File this in 'ideas for later' box.
Monday, June 8, 2009
Pure Michigan - "Treasure"
Great spot promoting Michigan Travel. Really love Tim Allen's delivery. Check out all the spots at:
http://www.youtube.com/user/puremichigan
Friday, June 5, 2009
Unexpected Gifts - Cheezy but what I needed right now!
Just a bunny and a dear loving each others company. Something that I really needed to see today. And of course, with the music, it makes me cry!
::so emotional::
(from Yahoo Video http://video.yahoo.com/watch/142872/1497275)
Thursday, June 4, 2009
Wednesday, June 3, 2009
#ANIMATION - Sharing
Short film created by a 2nd Year CalArts student. A great story makes for a great animation!
#ANIMATION - Love Your Enemies
Little piece I did a while back has gotten over 2,000 hits already. I'm pretty pleased!
How to Choose a Laptop
Customer: “Hey, I have some questions about that laptop.” Me: “Sure, what can I help you with?” Customer: “That laptop is an Apple, right?” Me: “Yes.” Customer: “I’m buying it for my granddaughter, but she’s allergic to apples. Can I get the same one, but in another fruit?” Me: “…what? You do know that the laptops aren’t made of apples?” Customer: “Then why display only an apple? It should be a selection.” Me: “…I’ll get someone to help you.” An exerpt from 'Not Always Right: Funny & Stupid Customer Quotes' - http://notalwaysright.com/page/7Best Bytes In The Bunch
#ANIMATION - Promo Video for Beatles on Rock Band
Fantastic animation style. Entertaining for gamers and Beatles enthusiasts alike.