Thursday, August 5, 2010
Sunday, August 1, 2010
Friday, July 30, 2010
Thursday, July 29, 2010
Beignets from Cafe du Monde in New Orleans
Wednesday, July 28, 2010
Saturday, July 24, 2010
Wings - Animation Using Sketchbook Pro and iPad
An experimental animation that took only a few hours to put together. I drew the frames using Sketchbook Pro on the iPad, then imported them through iPhoto onto my iMac, then composited and added music in After Effects.
I have a short film I'd like to do using this production style, and am currently researching funding. I'll let you know how it goes.
Friday, July 9, 2010
Friday, June 18, 2010
The Computer vs. Paper in Animation Production
While we were working on ‘Three Wombats’ my colorist asked why we weren’t doing everything on paper. ‘Wouldn’t it be faster?’ she asked. My first thought was ‘heck no!’ but after thinking through the entire process, using a simple pencil and reams of paper might not be so implausible after all.
Put the Pencil to the Paper
Back when animation first began, obviously everything was done on paper. It was extremely labor-intensive often taking years to complete one film. The overall process was relatively simple – a group of people would draw the frames, another group would clean everything up into nice neat lines, then the ‘ink and paint girls’ would add color, and finally the cameraman would shoot each frame, one at a time. No too complicated, but oh, it took a long time! It took 300 people 3 years to make Disney’s ‘Snow White’. Not surprising as there were over 60,000 individual frames!
“I (heart) my Apple”
When computers arrived on the scene, most people were using them as huge fancy calculators. It wasn’t until 1961 that MIT student Ivan Sutherland developed the first computer drawing program called ‘Sketchpad’. Since then, computers have played a monumental role in the development of animation – both 2D and 3D alike. Computers potentially enable the production process to move much quicker, with greater flexibility for edits.
Pencil Pros
There’s no software or technology to learn: You can get started animating right this minute, with no other skills (other than being able to draw, of course!).
The supplies are easily accessible: You can get paper, pencils, ink, paint, etc. all from your local convenient store. It should be said, though, that most traditional animators use pegged paper to help keep all the sheets in proper register. But, with a three-hole punch and the back of an old three ring binder, you’re right in business!
Crayon Cons
It takes a VERY long time: When you have to draw, cleanup, paint and shoot every frame it can take years to complete one project. Think of every frame as a complete ‘painting’ or illustration in it’s own right. Most animated films run at 12 frames per second – meaning for every minute of film you see, 720 individual ‘paintings’ had to be created.
Difficult to Edit: With a traditional style animation, it can take weeks in order to see how something turned out. And if it isn’t right? Well, then it’s literally ‘back to the drawing board’ for a complete recreation of the scene.
Digital Delights
It’s quick and easy to replay a scene and make corrections if needed: With everything right on the computer, creating the frames and playing back your work is a breeze in a variety of software applications. If any changes need to be made, they can be done immediately, right on the computer, saving valuable production time. This is actually a HUGE benefit and is the number one reason why most animation is digital today.
You save the rainforests: Creating animation on paper uses up a precious planetary resource – trees! Moving to a completely digital workflow just makes ecological sense.
Tech Torments
Computer Systems can be VERY expensive: If you were to ‘trick out’ your workspace with the latest animation software applications and the hardware to run them, it would cost you well into the range of $10,000 and up. You also need to know a bit about what the system can do – processing speeds, memory, and especially graphics cards – to make the best economic choices.
The ‘learning curve’ can be steep: Unless you have previous experience with digital editing, learning how to work in a ‘timeline’ and setting ‘keyframes’ can be a bit confusing at first. It usually takes a few weeks of diligent use to really get a grasp of some of the programs (but of course, it’s well worth the effort!).
Other helpful links:
Cartoon Supplies – anything you could need for traditional animation
Toon Boom – one of my favorite 2D animation apps
Wacom – a ‘must have’ for any digital animator
Amazon Reading List – ‘The Three Books You Need to be an Animator’
Happy Animating!!
06/16/10
Tuesday, June 15, 2010
The Computer vs. Paper in Animation Production
While we were working on ‘Three Wombats’ my colorist asked why we weren’t doing everything on paper. ‘Wouldn’t it be faster?’ she asked. My first thought was ‘heck no!’ but after thinking through the entire process, using a simple pencil and reams of paper might not be so implausible after all.
Put the Pencil to the Paper
Back when animation first began, obviously everything was done on paper. It was extremely labor-intensive often taking years to complete one film. The overall process was relatively simple – a group of people would draw the frames, another group would clean everything up into nice neat lines, then the ‘ink and paint girls’ would add color, and finally the cameraman would shoot each frame, one at a time. No too complicated, but oh, it took a long time! It took 300 people 3 years to make Disney’s ‘Snow White’. Not surprising as there were over 60,000 individual frames!
“I (heart) my Apple”
When computers arrived on the scene, most people were using them as huge fancy calculators. It wasn’t until 1961 that MIT student Ivan Sutherland developed the first computer drawing program called ‘Sketchpad’. Since then, computers have played a monumental role in the development of animation – both 2D and 3D alike. Computers potentially enable the production process to move much quicker, with greater flexibility for edits.
Pencil Pros
There’s no software or technology to learn: You can get started animating right this minute, with no other skills (other than being able to draw, of course!).
The supplies are easily accessible: You can get paper, pencils, ink, paint, etc. all from your local convenient store. It should be said, though, that most traditional animators use pegged paper to help keep all the sheets in proper register. But, with a three-hole punch and the back of an old three ring binder, you’re right in business!
Crayon Cons
It takes a VERY long time: When you have to draw, cleanup, paint and shoot every frame it can take years to complete one project. Think of every frame as a complete ‘painting’ or illustration in it’s own right. Most animated films run at 12 frames per second – meaning for every minute of film you see, 720 individual ‘paintings’ had to be created.
Difficult to Edit: With a traditional style animation, it can take weeks in order to see how something turned out. And if it isn’t right? Well, then it’s literally ‘back to the drawing board’ for a complete recreation of the scene.
Digital Delights
It’s quick and easy to replay a scene and make corrections if needed: With everything right on the computer, creating the frames and playing back your work is a breeze in a variety of software applications. If any changes need to be made, they can be done immediately, right on the computer, saving valuable production time. This is actually a HUGE benefit and is the number one reason why most animation is digital today.
You save the rainforests: Creating animation on paper uses up a precious planetary resource – trees! Moving to a completely digital workflow just makes ecological sense.
Tech Torments
Computer Systems can be VERY expensive: If you were to ‘trick out’ your workspace with the latest animation software applications and the hardware to run them, it would cost you well into the range of $10,000 and up. You also need to know a bit about what the system can do – processing speeds, memory, and especially graphics cards – to make the best economic choices.
The ‘learning curve’ can be steep: Unless you have previous experience with digital editing, learning how to work in a ‘timeline’ and setting ‘keyframes’ can be a bit confusing at first. It usually takes a few weeks of diligent use to really get a grasp of some of the programs (but of course, it’s well worth the effort!).
Other helpful links:
Cartoon Supplies – anything you could need for traditional animation
Toon Boom – one of my favorite 2D animation apps
Wacom – a ‘must have’ for any digital animator
Amazon Reading List – ‘The Three Books You Need to be an Animator’
Happy Animating!!
06/16/10
Friday, June 4, 2010
My Dogs Are So Photogenic!
Sunday, May 30, 2010
Website Updated
Thursday, May 27, 2010
Thursday, May 20, 2010
Tuesday, May 18, 2010
Animation Math
Friday, May 7, 2010
Behind The Scenes - Animating Wombats
Thursday, May 6, 2010
Monday, May 3, 2010
Behind the Scenes - How you get to Wombats
Sunday, May 2, 2010
Happy Birthday Baby Wombat (@wombat) #twitdrawing
Saturday, May 1, 2010
Getting Wombats to Sesame Street, via WXYZ
Watch Three Wombats animated video on aniboom
Watch, Rate, Fave and Share! Help us get these Wombats to Sesame Street!
Friday, April 30, 2010
Watch Three Wombats animated video on aniboom
So, this is our entry to the Aniboom Sesame Street animation contest. It was a lot of hard work, and actually hit #2 the second day it was posted! But it's been fun just to be a part of the competition. It it weren't for Aniboom, I never would have gotten this close to Sesame Street - the 'white whale' of my career.
Watch for future posts of the production process, and the ins and outs of online promotion - which we're learning one day at a time!
Click, watch, rate and share!
04/30/10
Tuesday, April 13, 2010
Friday, March 26, 2010
Tuesday, March 23, 2010
Saturday, March 20, 2010
Wednesday, March 17, 2010
Saturday, March 13, 2010
Steampunk Animation Screen Test
Reposted because Posterous wanted you to download it to see it.